The drawing set — index
DETAIL 02 · CMO · 2023 — 2024

Telos × GameStop.

THE $15M PARTNERSHIP — MARKETED JOINTLY, COAST TO COAST

A technically strong EVM L1 stuck in a crowded market — until the $15M strategic partnership with GameStop. My job: turn one announcement into a campaign. I built and ran the gaming-vertical GTM alongside the GameStop team, across every channel. This sheet shows the assembly.

Mandate
CMO — Telos Foundation
Brand, partnerships, gaming vertical GTM
Owned
Partnership marketing
Joint GTM with the GameStop team
Cross-functional
BD · Community · Partner co-marketing
One storyline across every channel
Reported to
Foundation board
Partnership P&L and launch accountability
D2.0 · On the record — third-party coverage · the moment, verifiable

“GameStop teams up with the Telos Foundation to grow Web3 gaming strategy.”

— CoinDesk, on air — the announcement the campaign was built around
D2.1 · Section A–A — engagement assembly · callouts read on the datum

One deal, sequenced into a vertical.

  • 2023 H1

    Position the chain

    Foundation
    The crossover thesisFast finality, low fees, no breakthrough — Telos needed a moment big enough to make the mainstream take notice.
  • 2023

    Partner alignment

    Deal sourcing
    One retail brand, one storylineThe announcement window planned jointly with the GameStop team.
  • 2023 → 24

    Partner alignment

    Negotiation
    Both sides workedProtocol leadership on one end, a public retailer's brand and legal machinery on the other — terms, announcement, co-marketing aligned.
  • 2024

    Gaming GTM + launch

    Orchestration
    One campaign, not two eventsTelos Arcade GTM, co-marketing pipeline, and community aligned on a single storyline.
  • 2024 · post-launch

    Hold through Day 30

    Retention ✓
    The level heldSustained programming and ecosystem onboarding kept the story alive after the headlines moved on.
SECTION A–A · ENGAGEMENT ASSEMBLY — READ LEFT TO RIGHT BD AND MARKETING RUN AS ONE MOTION
D2.2 · Measured outcomes — coverage above, verifiable
FIG. 3.5 — BRAND IDENT · FULL MAINLOOP, AS DELIVEREDAS BUILT · 4000×2000 · 19.6s LOOP
FIG. 3.1
$15M
PartnershipGameStop · strategic deal closed
REF: partnership announcement
FIG. 3.2
JOINT GTM
Two teams, one campaignRun alongside the GameStop team
REF: CoinDesk · Binance Square
FIG. 3.3
DAY 30
HeldToken level held post-launch
REF: market data
FIG. 3.4
FULL CYCLE
TGE through retentionThe launch window, held end to end
REF: engagement record
TELOS L1 · 20T GAMESTOP RETAIL · 14T $15M — THE MESH JOINT GTM — WITH THE GAMESTOP TEAM TORQUE: GAMING-VERTICAL GTM ONE GEAR DRIVES THE OTHER — MULTI-YEAR · RATIO 20:14
FIG. 3.0 — PARTNERSHIP TRANSMISSION · GEAR MESH — ONE GEAR DRIVES THE OTHER
D2.3 · Construction notes — read in order

How it was assembled.

N1.

Strong chain, crowded market.

Telos is an EVM-compatible L1 with fast finality and low fees — technically strong but struggling to break through in a crowded market. The opportunity was a crossover moment: something big enough to make the mainstream take notice, validate the ecosystem thesis, and bring new builders and users to the chain.

I ran the Foundation's CMO seat through the partnership launch window and into retention. The crossover moment turned out to be GameStop.

N2.

The partnership, marketed.

The $15M strategic partnership with GameStop was a deal no other L1 had executed at this scale with a mainstream retail brand — and a deal is only worth what the market hears about it. My mandate was the marketing: position it, launch it, and sustain it as a campaign rather than a press release.

That meant working alongside the GameStop team — protocol marketing on one end, a publicly traded retailer's brand machinery on the other — until the announcement, the storyline, and the co-marketing plan all moved as one.

N3.

A vertical, not a press release.

  • Go-to-market strategy: built the GTM for Telos Arcade and the gaming ecosystem — developer acquisition, player incentive design, and content distribution.
  • Co-marketing pipeline: led all partnership content with GameStop — announcements, social, event tie-ins, and press releases coordinated across both organizations.
  • Community activation: aligned Discord, X, and regional chapters behind a single gaming narrative instead of ten competing ones.
  • Ecosystem expansion: used the GameStop moment as a forcing function to bring new projects onto Telos — the partnership opened doors that had previously been closed.
N4.

The announcement was the easy part.

The partnership announcement and the gaming launch were sequenced as one campaign, not two events. Every channel — community, press, BD, partner co-marketing — pulled from the same storyline through the launch window.

The announcement got the attention. What mattered more is what happened next.

N5.

Launches spike. Retention is the test.

Most launch spikes decay the moment the announcement cycle ends. The retention plan — sustained community programming, a steady drumbeat of ecosystem and partnership content, and new projects onboarding around the gaming vertical — kept the story alive after the headlines moved on. The token held through Day 30.

N6.

What this detail proves.

Marketing leadership isn't just content and community — sometimes the campaign IS the asset. One operator took a $15M partnership and made the market feel it — joint GTM with the partner's own team, sustained past the launch window. A deal announced is not a deal marketed; the campaign is what makes the partnership real.

D2.4 · Competency schedule — systems in play on this detail
SCHEDULE A — TELOS × GAMESTOP · AS BUILT
STRATEGIC PARTNERSHIPS
BD SUPPORT
PARTNER ALIGNMENT
GAMING GTM
TGE
TOKEN LAUNCH
CO-MARKETING
PRESS & PR
COMMUNITY ACTIVATION
ECOSYSTEM GROWTH
DEVELOPER ACQUISITION
RETENTION PROGRAMMING
Rev E — Need a partnership closed? Available Jul 2026
Back — A2
Autonomys Mainnet
Next — A4
FIAT Chrysler × Canada — 1M leads
Project
TELOS — GAMESTOP PARTNERSHIP
Drawing №
PN-2026-003
Sheet
3 OF 8
Status
SHIPPED ✓
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